Clash of Clans Reference
Canonical entries for Clash entities that power guides, layouts, tools, and future comparison pages.
Builder Hall 10
Starter canonical reference row for BH10 layouts and Builder Base tools.
Blacksmith
The core progression building unlocked at Town Hall 16, storing upgrade ores and coordinating Hero Equipment enhancements.
Eagle Artillery
A massive global mortar defense that launches high-damage shockwave shells on high-population armies.
Scattershot
A high-damage splash defense that launches explosive rock shards, decimating support units behind front-line tanks.
Monolith
A terrifying dark elixir defense that deals base damage plus a percentage-based health multiplier, shredding high-HP tanks.
Spell Tower
A dynamic, customizable defense that casts supportive Rage, healing Poison, or stealth Invisibility spells over surrounding targets.
Multi-Archer Tower
A merged point defense unlocked at Town Hall 16, targeting up to three ground or air units simultaneously.
Ricochet Cannon
A merged point defense that launches tracking cannonballs that bounce between ground targets, dealing double impact damage.
Giant Gauntlet
Legendary Barbarian King equipment, granting giant size, area-of-effect splash damage, and massive damage reduction.
Frozen Arrow
Legendary Archer Queen equipment, slowing targeted defense reload speeds and providing a significant passive DPS boost.
Eternal Tome
Common Grand Warden equipment, granting temporary total invulnerability to all nearby friendly units.
Haste Vial
Common Royal Champion equipment, triggering extreme attack speed and movement boosts during flanking moves.
Fireball
Legendary Grand Warden equipment, triggering a high-damage active zone blast that vaporizes core defenses.
Hero Equipment
Starter canonical reference row for ore and equipment priority guides.
Barbarian King
The primary tank hero of Clash of Clans, specializing in high health pool defense distractions and melee ground pushes.
Archer Queen
The premier ranged damage-dealer, crucial for strategic funnels, tactical Queen Charges, and high-DPS core sniping.
Grand Warden
A tactical support Hero, providing passive health buffs via Life Aura and active invulnerability with the Eternal Tome.
Royal Champion
A defense-targeting flanker, specializing in cleanup pushes, shield throwing, and wall-jumping surprise attacks.
Minion Prince
The newly introduced Town Hall 17 Hero, dealing long-range flying damage and supporting heavy air attacks.
Book of Heroes
Starter canonical reference row for magic-item value guides.
L.A.S.S.I
A robotic pup that jumps over walls to support its paired Hero, highly effective for early game funnels.
Electro Owl
A flying avian pet that shoots bouncing high-voltage lightning strikes, perfect for ranged Grand Warden cleanups.
Mighty Yak
A heavy wall-smashing pet that deals massive damage to stone barriers, highly optimized for the Barbarian King.
Unicorn
The ultimate healing pet, providing a continuous health beam to its paired Hero, mandatory for the Archer Queen.
Phoenix
A high-value pet that hatches from an egg to revive its paired Hero into a brief invulnerable rage state upon death.
Spirit Fox
A sneaky pet that turns its paired Hero invisible at regular intervals, preventing point-defense locks.
Angry Jelly
A flying support pet that forces its paired Hero to target defensive structures exclusively, ignoring all distractions.
Rage Spell
The classic S-Tier speed and damage multiplier spell, crucial for high-DPS core breaches.
Healing Spell
A supportive spell that restores health to a circular pool of troops, ideal for hybrid and Hog Rider attacks.
Overgrowth Spell
A late-game tactical spell that freezes defensive buildings in thick roots, forcing attacking units to bypass them.
Town Hall 17
Starter canonical reference row for TH17 guides, layouts, and tools.
Root Rider
A high-health, defense-targeting ground unit that punches through walls, creating permanent paths for your main army.
Electro Titan
A high-HP ground tank surrounded by a passive lightning aura that vaporizes surrounding skeletons and swarm units.
Super Archer
An elite super troop whose arrows pierce multiple buildings, serving as the core of high-value Blimp drop strategies.
Sneaky Goblin
An S-Tier farming unit, temporarily invisible upon deployment and dealing massive damage to resource structures.
Apprentice Warden
A mid-tier support unit that provides a passive health aura buffer, stacking with secondary tanks.