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Clash Reference

Clash of Clans Reference

Canonical entries for Clash entities that power guides, layouts, tools, and future comparison pages.

AllTown HallBuilder HallTroopSpellHeroPetEquipmentDefenseBuildingTrapResourceHomeBuilderClan CapitalAll
Builder HallBuilder

Builder Hall 10

Starter canonical reference row for BH10 layouts and Builder Base tools.

BuildingHome

Blacksmith

The core progression building unlocked at Town Hall 16, storing upgrade ores and coordinating Hero Equipment enhancements.

DefenseHome

Eagle Artillery

A massive global mortar defense that launches high-damage shockwave shells on high-population armies.

DefenseHome

Scattershot

A high-damage splash defense that launches explosive rock shards, decimating support units behind front-line tanks.

DefenseHome

Monolith

A terrifying dark elixir defense that deals base damage plus a percentage-based health multiplier, shredding high-HP tanks.

DefenseHome

Spell Tower

A dynamic, customizable defense that casts supportive Rage, healing Poison, or stealth Invisibility spells over surrounding targets.

DefenseHome

Multi-Archer Tower

A merged point defense unlocked at Town Hall 16, targeting up to three ground or air units simultaneously.

DefenseHome

Ricochet Cannon

A merged point defense that launches tracking cannonballs that bounce between ground targets, dealing double impact damage.

EquipmentHome

Giant Gauntlet

Legendary Barbarian King equipment, granting giant size, area-of-effect splash damage, and massive damage reduction.

EquipmentHome

Frozen Arrow

Legendary Archer Queen equipment, slowing targeted defense reload speeds and providing a significant passive DPS boost.

EquipmentHome

Eternal Tome

Common Grand Warden equipment, granting temporary total invulnerability to all nearby friendly units.

EquipmentHome

Haste Vial

Common Royal Champion equipment, triggering extreme attack speed and movement boosts during flanking moves.

EquipmentHome

Fireball

Legendary Grand Warden equipment, triggering a high-damage active zone blast that vaporizes core defenses.

EquipmentHome

Hero Equipment

Starter canonical reference row for ore and equipment priority guides.

HeroHome

Barbarian King

The primary tank hero of Clash of Clans, specializing in high health pool defense distractions and melee ground pushes.

HeroHome

Archer Queen

The premier ranged damage-dealer, crucial for strategic funnels, tactical Queen Charges, and high-DPS core sniping.

HeroHome

Grand Warden

A tactical support Hero, providing passive health buffs via Life Aura and active invulnerability with the Eternal Tome.

HeroHome

Royal Champion

A defense-targeting flanker, specializing in cleanup pushes, shield throwing, and wall-jumping surprise attacks.

HeroHome

Minion Prince

The newly introduced Town Hall 17 Hero, dealing long-range flying damage and supporting heavy air attacks.

Magic ItemHome

Book of Heroes

Starter canonical reference row for magic-item value guides.

PetHome

L.A.S.S.I

A robotic pup that jumps over walls to support its paired Hero, highly effective for early game funnels.

PetHome

Electro Owl

A flying avian pet that shoots bouncing high-voltage lightning strikes, perfect for ranged Grand Warden cleanups.

PetHome

Mighty Yak

A heavy wall-smashing pet that deals massive damage to stone barriers, highly optimized for the Barbarian King.

PetHome

Unicorn

The ultimate healing pet, providing a continuous health beam to its paired Hero, mandatory for the Archer Queen.

PetHome

Phoenix

A high-value pet that hatches from an egg to revive its paired Hero into a brief invulnerable rage state upon death.

PetHome

Spirit Fox

A sneaky pet that turns its paired Hero invisible at regular intervals, preventing point-defense locks.

PetHome

Angry Jelly

A flying support pet that forces its paired Hero to target defensive structures exclusively, ignoring all distractions.

SpellHome

Rage Spell

The classic S-Tier speed and damage multiplier spell, crucial for high-DPS core breaches.

SpellHome

Healing Spell

A supportive spell that restores health to a circular pool of troops, ideal for hybrid and Hog Rider attacks.

SpellHome

Overgrowth Spell

A late-game tactical spell that freezes defensive buildings in thick roots, forcing attacking units to bypass them.

Town HallHome

Town Hall 17

Starter canonical reference row for TH17 guides, layouts, and tools.

TroopHome

Root Rider

A high-health, defense-targeting ground unit that punches through walls, creating permanent paths for your main army.

TroopHome

Electro Titan

A high-HP ground tank surrounded by a passive lightning aura that vaporizes surrounding skeletons and swarm units.

TroopHome

Super Archer

An elite super troop whose arrows pierce multiple buildings, serving as the core of high-value Blimp drop strategies.

TroopHome

Sneaky Goblin

An S-Tier farming unit, temporarily invisible upon deployment and dealing massive damage to resource structures.

TroopHome

Apprentice Warden

A mid-tier support unit that provides a passive health aura buffer, stacking with secondary tanks.